AI Insights · Timothy · July 2023
Top 5 Co-op Games in Switzerland Q2 2023: Performance Insights
Discover the performance trends of the top 5 co-op games in Switzerland for Q2 2023, including weekly downloads, revenue, and active users.
In the second quarter of 2023, the top co-op games in Switzerland displayed interesting trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at their performance:
MONOPOLY GO! from Scopely, Inc. saw a robust increase in weekly revenue, starting from $4.7K in early April and peaking at approximately $67.9K in early June before slightly declining to $64.6K by the end of the quarter. Weekly downloads peaked in mid-April at around 18.9K and gradually declined to 6.8K by the last week of June. Active users showed a similar trend, starting at 345 in early April and reaching a high of 19K in early May, before stabilizing around 14.6K by the end of June.
Roblox from Roblox Corporation maintained a steady performance. Weekly revenue fluctuated, starting at $124.3K and peaking at $177.8K in mid-April, before settling at $117.9K by the end of June. Weekly downloads were relatively stable, ranging from 3.8K to 6.8K. Active users consistently increased, starting at 250.8K in late March and reaching 283K by the end of the quarter.
Stormshot: Isle of Adventure by FunPlus International AG showed a steady revenue increase, starting at $19.8K in late March and peaking at $38.9K in late May, ending the quarter at $33.9K. Downloads saw a decline from 9K in early April to 1.4K by the end of June. Active users peaked at 12.6K in early April, declining to 5.1K by the end of the quarter.
2 Player Games: the Challenge from Moreno Maio had modest revenue, peaking at $121 in early April and ending at $75 by late June. Downloads peaked at 2.9K in mid-April before stabilizing around 2.7K by the end of June. Active users increased from 18.7K in late March to 23.3K in mid-April, ending the quarter at 20.6K.
Brawl Stars by Supercell experienced fluctuating revenue, peaking at $72.4K in early May and ending at $31.3K by the end of June. Downloads varied between 1.8K and 2.7K, with a peak in late June. Active users saw a peak of 108.6K in late April, stabilizing around 100.4K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.